Georgia Institute of Technology

Making Volunteering More Accessible

Duration

Sept. 2021 - Dec. 2021

Contributions

Interaction Design, User Research, Branding

Overview

Project Overview

Volunteering has a special place in my heart, but unfortunately, it's difficult to do. I witnessed these issues firsthand at different organizations, so I used this studio project as an opportunity to investigate this problem and propose a solution.

Food4Lives is the primary organization that I volunteered at and those experiences informed a lot of the decisions made in this project. If this project continued, the goal would be to impact the Atlanta volunteering community and influence the way people think about volunteering.

Framework

Planning the Project Out

I followed a heuristic process for designing, starting with thorough research to define the problem. Then, I brainstormed, designed, and tested ideas until I ran out of time.

Research

Why is volunteering so difficult?

I experienced my own issues going into this project, but I wanted to validate these problems and potentially discover new ones. Therefore, I conducted a Google Forms survey, collecting a sample size of 41 people that included organizers and volunteers from the non-profit Food4Lives in Atlanta. These are the key issues I discovered:

No Time

Course load was the most prominent reason why volunteers couldn't attend.

No Company

Over half of respondents expressed reluctance to volunteer alone

No Transportation

Only 22% of volunteers owned cars, leading to limited scheduling

With these focus points in mind, we asked the question...

Problem Statement

How might we streamline volunteer engagement and enhance accessibility while optimizing communication to effectively unite and mobilize participants?

Research

Landscape Analysis

Once I had a problem statement, I wanted to explore what was currently on the market and what problem areas lied in those services.

Research Findings, InnerView and VolunteerMatch

InnerView is a student-exclusive platform features a ranking system but lacks in-app communication.

VolunteerMatch offers an efficient framework for organizing volunteer opportunities but is flooded with non-philanthropic options like concert security roles.

Define

Problem Statement

After gathering an understanding of the pain points that people are experiencing with volunteering and seeing what gaps still exist even with current solutions on the market, I crafted this problem statement that I wanted to tackle:

Problem Statement

How might we streamline volunteer engagement and enhance accessibility while optimizing communication to effectively unite and mobilize participants?

Ideate

Userflow

Before jumping straight into designs, I crafted a user flow map to ensure I had a plan and designed intentionally

Design

Iterative design process

First Round

Initial designs for this project was guided by the user flow that I created, and I designed out wireframes in order to just get my ideas on Figma and present the ideas themself without being influenced by aesthetics. This also provided extra time to develop the look and feel for the application and the surrounding branding.

Feedback

There was a lot of missing pieces that were brought up when I delivered this project for a critique. What did the sign in and registration process look like? How would organizers interact with this application? What kind of details would be shown for the organization and event? 

Second Round, Finalizing the Flow

In the next iterations, I addressed the questions asked and rethought the flow a bit. As a result, I created two additional stages. The first one is "Set Up," solely for volunteers and organizers to sign up for the application and get started. The next is the "Organizer," which is separate from the rest of the flow and contains organizer-specific functions.

Results

Final Designs

As the class wrapped up, I finalized the designs I had by creating assets for this application and wrapping it nicely in branding that fits the purpose and tone of the service itself.

Responsive Designs

This application was designed with multiple breakpoints in mind to ensure that it is accessible from any device.

Retrospective

As the class concluded, there are definitely some next steps that could be taken to take this application to a product and then to the market. Fully expanding on the organizer’s view of this application would be essential, and conducting more user research to improve general features to see if this product is actually feasible in the long term.

This project became a valuable learning tool, teaching me to think outside of the scope of design concerns and think about issues such as privacy and How to create effective and compelling prototypes using interactionsDesign opportunities can be found anywhere with just a little digging

Doodles

Doodles!

I incorporate design into other aspects of my life as well, like hackathons, at-home cafes, and wearables :)